0. Introduction. In a summarized paragraph, tell us a little about who Jomar is, years in the profession and what he has been doing nowadays.
* After finishing high school, I took a 6-year painting and photography course at the School of Fine Arts. Then I worked for more than 30 years as an illustrator in advertising agencies. While working for them, I focused on storyboards, layouts, and pieces going to print. During that time I used traditional art supplies, pencils, brushes and airbrushes, but at home I was already using computers like a Commodore Amiga and custom PCs to do my personal freelance work. When Thompson transformed its traditional studio into the Computer Arts Department in 1994, I was one of the people who embraced the shift from brushes to mice. Today, aged 73, I'm retired, but I'm still working, learning and researching. I went through all the steps. Photography, airbrush, computer and now I'm entering this new world of AI. I'm not afraid of the future nor do I want to be left behind...
1. What were the main challenges you faced when modeling vehicles in 3D throughout your career?
* Manage to meet the deadline of the agency and the client. Despite the deadlines being always short, the level of work cannot be dropped.
One piece of advice I received from an old professional friend was: worse than poorly done work is work not delivered on time.
What is poorly done can be improved and reworked during the process, but not delivering on time ends trust and respect for the professional.
2. Share a memorable project or experience you had the pleasure of being a part of.
* Shell-Ferrari project
The Ferraris were made for an advertising project.
JWThompson's Creative Director wanted to tell the story of the 60 years of Shell-Ferrari partnership
showing the cars that were important for both Ferrari and Shell in this period.
The cars were the 125S (1947) which was the first Ferrari to win a race,
the F500 (1951) which won 6 of the 7 races that year, the Shark Nose (1961) with its innovative design
and won the World Championship that year and the 312 B3 (1974) which was later delisted due to marketing decisions.
It would be impossible to do this work by taking pictures (time and costs) and so he asked me if I could do
the 4 cars chosen to be displayed in the advertising campaign in 3D renderings.
I took the job and started looking for references on the internet as soon as we finished our conversation on the phone.
I collected almost 300 photos of all kinds about the cars and their insides.
The modeling process took almost a month for the cars, as there was always one detail or another to add or remove.
At the end of the process, the model-reders were submitted to the judgment of some Ferrari specialists in England and Italy.
and they gave their approval. Thank God!
The four cars were modeled and rendered from 15 different angles.
More than 100 advertising pieces were produced and the Interlagos circuit was completely covered with adhesives with our material
giving a different color to that year's Formula1 Grand Prix (2007).
3. What advice would you give aspiring 3D modeling artists?
* Like what you do. I exchanged many trips and tours to take courses and practice 3D on my vacation.
Matter of taste, I don't regret it. Thank God I have a wife who was always by my side supporting and encouraging me.
I believe that the person should not be limited only to 3D. Take photos, videos and any activity related to the field of arts
it's good for developing an aesthetic sense and adapting ideas that are all around us without having to reinvent the wheel all the time.
Each person sees the world a little differently than others. We have to express our ideas uniquely and individually so that others can identify them as their work. Many people can recognize my work among so many other artists. At first, I got some criticism, for doing it my way,
but I wanted to create a style that would evolve over the years and be distinct from so many others.
4. What fascinates you most about 3D vehicle modeling, after so many years of experience?
* Every new job is a new challenge. In my later years working for Thompson-Shell I illustrated many types of vehicles, tractors, trucks, cars and so on. When I retired, I still wanted to do something related to my personal work. So, in 2014 and 2016, when Brazil hosted the FIFA World Cup and the Olympics, I started designing vehicles that would protect traveling athletes on Brazil's somewhat violent streets. Hence the idea of cars armed with shields and even flying cars. After an interview I did for Discovery Channel's Top Gear website, the work began to appear on hundreds of websites. I even made the cover of Popular Mechanics magazine in Russia. With the development of new technologies